Nasty's Dev · Press Kit

Peregon — key art

Peregon

A railway dispatcher game about the home front of the First World War.

Factsheet

Developer

Nasty's Dev — Anastasiia, solo developer

Based in

Vilnius, Lithuania

Release

Autumn 2027

Steam Playtest

December 2026

Demo

Spring 2027

Platforms

Windows, macOS (Steam)

Price

TBA

Languages

English, Russian

Press contact

hello@nastys.dev

Description

Peregon puts you in charge of a small station on the Petersburg–Warsaw railway in 1915. The front is close, and every train matters: troop echelons that must not be held, hospital trains full of wounded, refugees leaving Vilna, supply trains that keep everything moving.

Assign tracks, send crews to water, coal and unload, and keep a storage yard that is always too small. Earn the station fund by sending trains on time — and spend it on relief crews, emergency deliveries and new depots.

It is the war seen from the rear: one timetable, one telegraph, and people behind every number.

About the game

Most games about the First World War take place in the trenches. Peregon looks at the other side of it: the railway that fed the front and carried its wounded back. The campaign is set on the Petersburg–Warsaw line around Vilna during the Great Retreat of 1915 — the same line that runs through Vilnius, where the game is being made.

Peregon is made in Unity. The stations, locomotives and wagons are modelled in Blender and textured in Substance Painter.

Features

Route every arrival

Drag trains onto tracks on the timetable board — or watch them pile up at the entrance signal.

Priority trains

Military echelons that must never be held. Every minute they wait at the signal costs you.

Service under pressure

Water, coal, medicine and food come from a storage yard with hard limits. A full depot means a supply train that cannot unload.

Crews are the bottleneck

One crew per job. You decide who gets served first.

The station fund

Requisition help by telegraph — relief crews, emergency deliveries, holding a train down the line — or invest in permanent works.

Told through telegrams

Orders from the Railway Directorate, arrival notices, reprimands for every delay.

Plan in the pause

Tactical pause and ×1 / ×2 / ×4 speed.

Historically grounded

A real line, a real year, steam locomotives, semaphores and the token system.

Short sessions

One scenario is about an hour.

Screenshots

Click to open full size. All screenshots in 4K and 1080p are in the press kit archive.

Peregon — station overviewPeregon — timetable boardPeregon — tracks and trainsPeregon — hospital trainPeregon — night platformPeregon — telegram log

Logo and key art

Peregon — key art

Video

Gameplay trailer: YouTube (coming soon) · MP4 1080p in the press kit archive.

Download press kit (.zip, 120 MB)

About Nasty's Dev

Nasty's Dev is a one-woman indie studio in Vilnius, Lithuania, founded by Anastasiia — a mobile developer with a background in game project management. Peregon is the studio's first commercial game.

Credits

Anastasiia — game design, programming, 3D art

Contact

Press, creators and publishers: hello@nastys.dev

All materials on this page may be used freely for coverage of Peregon.