Nasty's Dev · Press Kit

A railway dispatcher game about the home front of the First World War.
Developer
Nasty's Dev — Anastasiia, solo developer
Based in
Vilnius, Lithuania
Release
Autumn 2027
Steam Playtest
December 2026
Demo
Spring 2027
Platforms
Windows, macOS (Steam)
Price
TBA
Languages
English, Russian
Press contact
hello@nastys.devBluesky
@nastys.devPeregon puts you in charge of a small station on the Petersburg–Warsaw railway in 1915. The front is close, and every train matters: troop echelons that must not be held, hospital trains full of wounded, refugees leaving Vilna, supply trains that keep everything moving.
Assign tracks, send crews to water, coal and unload, and keep a storage yard that is always too small. Earn the station fund by sending trains on time — and spend it on relief crews, emergency deliveries and new depots.
It is the war seen from the rear: one timetable, one telegraph, and people behind every number.
Most games about the First World War take place in the trenches. Peregon looks at the other side of it: the railway that fed the front and carried its wounded back. The campaign is set on the Petersburg–Warsaw line around Vilna during the Great Retreat of 1915 — the same line that runs through Vilnius, where the game is being made.
Peregon is made in Unity. The stations, locomotives and wagons are modelled in Blender and textured in Substance Painter.
Drag trains onto tracks on the timetable board — or watch them pile up at the entrance signal.
Military echelons that must never be held. Every minute they wait at the signal costs you.
Water, coal, medicine and food come from a storage yard with hard limits. A full depot means a supply train that cannot unload.
One crew per job. You decide who gets served first.
Requisition help by telegraph — relief crews, emergency deliveries, holding a train down the line — or invest in permanent works.
Orders from the Railway Directorate, arrival notices, reprimands for every delay.
Tactical pause and ×1 / ×2 / ×4 speed.
A real line, a real year, steam locomotives, semaphores and the token system.
One scenario is about an hour.
Click to open full size. All screenshots in 4K and 1080p are in the press kit archive.








Gameplay trailer: YouTube (coming soon) · MP4 1080p in the press kit archive.
Download press kit (.zip, 120 MB)Nasty's Dev is a one-woman indie studio in Vilnius, Lithuania, founded by Anastasiia — a mobile developer with a background in game project management. Peregon is the studio's first commercial game.
Anastasiia — game design, programming, 3D art
Press, creators and publishers: hello@nastys.dev
All materials on this page may be used freely for coverage of Peregon.